My most important projects

My most recent, and my first proper game made with Godot. In this a 2D tower-defense game, you can play through one of the most famous sieges in Hungarian history. My goal was to present this important event with a high level of historical accuracy; the design of every unit is based on real sources from the time period, and all parts of the UI were made to represent 16thcentury art. I used MuseScore Studio 4 to compose the music, which was based on a real 16th-century ballad by Sebestyén Tinódi.

Bubble Quiz

My mother, who is a teacher, asked me to make a program for her to use in her classes. It is a drag-and-drop style quiz game, created with Godot. It features an image with designated spots where users must place the answers.
Just like in the example images, users can create new quizzes by importing a base image and placing the 'questions' on it. Then, the quiz can be opened and solved, and once all answers are placed, they can be checked.
-Note, the game is in Hungarian by design.-

My first complete game was made towards the end of university in connection with my thesis. It was made with the Unity engine, It was a long project because there were a lot of new things but I also learned a lot. W.o.A is a 2D agricultural manager game published on Android as a free game. The graphics and images were made by me, mainly to test my skills in this department as well.

ActivityManager

I made a software to record activities, where you can start an activity, and stop it when it ends, and the program calculates the length of the activity. First I made it with Unity, then as a C# console application and finally as an ASP.NET Core web app. The first two times I used JSON as storage, and EF Core (SQL) was used for the web app. I made it to practice programming and also to see the differences between different methods.

BattleShips

A Windows Forms application, my first bigger C# project. It was for a university class which was held by NI. My programming skills were not so good at the time, but I got praise for my UI design. This was the first game where I had to implement some kind of computer enemy it was a simple one but I think the gameplay is good.